Town Girls 0.5.2.0

Town Girls 0.5.2.0

Welcome to the beta of Town Girls! The changes in these updates are an improvement over 0.5.1.1 and are as follows;

Launcher:
1. Added ability to download and install Town Girls 0.1.1.0.
2. Added ability to download and install Town Girls 0.1.2.0.
3. Added ability to download and install Town Girls 0.1.3.0
3. Fixed a bug where the launcher would freeze after installing an add-on build.

Game:
1. Added new loading screen for Violet.
2. Added new loading screen for Amber.
3. Fixed sound fading on all dates.
4. Reduced size of text on outside map.
5. Added stalking phone details to Violet’s pre-opening.
6. Added stalking phone details to Amber’s pre-opening.
7. Added stalking phone details to Sierra’s pre-opening.
8. Fixed a bug where the piss jar would disappear.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora 1.13.1.0

Fighting is Magic: Aurora 1.13.1.0

Welcome to the release of Fighting is Magic: Aurora! The changes in these updates are an improvement over 1.13.0.1 and are as follows;

~Version 1.13.1.0~
Launcher:
1. Added ability to insert date and time into Aurora notes and add-on build notes.
2. Added ability to export Aurora notes and add-on build notes.
3. Redesigned ‘Insert Hyperlink’ so it’s easier to insert hyperlinks into Aurora notes and add-on build notes.
4. Fixed a bug where ‘Insert Hyperlink’ on add-on build notes would not function correctly.

Game:
1. Fixed a bug where characters would appear on the wrong stages during Twilight’s “Play” mode.
2. Fixed a bug where characters would appear on the wrong stages during Pinkie Pie’s “Play” mode.
3. Fixed a bug where Vinyl’s Level 1 super (Spotlight Siege) would cause multiple Vinyl’s to appear and sometimes crash the game.

Update via the launcher, if you don’t have the game, download it here.

Hoof’s Fury Developer Log #1

Hoof’s Fury Developer Log #1

Welcome all to the first post in what will serve as a devlog and behind the scenes of development for the upcoming fighting game “Hoof’s Fury”. Each log we post is going to be taking a look at a different aspect of HF’s development, allowing all of you to see the game come together over time.

Today we’re talking about palettes and having a brief look at combat.

Palettes
In HF you will be given the option to choose which colour palette you want to use for your character – this is a mainstay in all modern fighters, however, we’re stepping away from using button combos to choose and are instead bringing up a second selection option after you lock in your fighter, this allows you to better see the palette before committing to using it and gives us the ability to bring in a feature which we didn’t do in Aurora…

P2 Colours
That’s right, if both players choose the same character and colour palette, P2 will be defaulted to the next available one – no more getting confused at who is playing who in these situations. You may also notice that the P2 colour used for Pinkie in this image actually doesn’t exist in Aurora, this is because palettes are being handled by a shader in Unreal Engine and the palette seen here was custom made for this test. (It is worth noting that Pinkie will not be a character in HF) .

VS Screen
This simply just showcases who is in the next fight, giving players a bit of warning about who they’re fighting next, this is especially useful in online modes because knowing who you’re fighting into before the first round starts gives players a little bit more chance to prepare themselves, especially if the matchup isn’t great for them. Displayed on here is also a random tip, if loading takes a while for whatever reason, this tip cycles through every so often.

Online
HF is being developed with online built-in, this gives the added benefit of better netcode, in which we’re utilising rollback – which is just better overall. Playing HF online will feel a lot smoother and should be a lot more accessible. There isn’t much to say about online as of right now however.

Combat Mechanics
Whilst it’s still very early, HF’s combat is starting to take form – anyone who plays Fighting is Magic: Aurora should feel right at home with the control scheme. There will be some minor changes to make HF feel like its own game, such as a new defensive tool being brought in (Some of you may have noticed the additional resource in this) – this new defensive tool is replacing combo teching, but will keep the playing field fair on both sides – what could it be? We’re excited to hear your thoughts and theories over on the Fighting is Magic: Aurora Discord server.

Until the next update, that’s it from me.

Fighting is Magic: Aurora 1.13.0.0

Fighting is Magic: Aurora 1.13.0.0

Welcome to the release of Fighting is Magic: Aurora! The changes in these updates are an improvement over 1.12.4.3 and are as follows;

Launcher:
1. Redesigned ‘Launcher Help Documentation’ dialogue.
2. Removed “19666” build from build drop-down.
3. Updated build legend tooltips.
4. Sections on ‘Launcher Help Documentation’ now light up when selected.
5. Added ‘Live Support’ section to ‘Launcher Help Documentation’ which contains system information for getting support via the Discord server.

Game:
1. Added Princess Cadence (placeholder).
2. Added Princess Luna (placeholder).
3. Added Roseluck (placeholder).
4. Added Zecora (alpha).
5. Fixed Vinyl’s Party Pooper beam animation.
6. Fixed Vinyl’s Late Set magic attack from triggering without the correct amount of magic (hopefully).
7. Added Vinyl’s Level 1 super (Spotlight Siege).
8. Fixed a bug where Applejack’s story cutscenes replaced Twilight’s.
9. Added lyre blocking sprite to Lyra.
10. Fixed a bug where Canterlot Gardens stage music cut out.

Update via the launcher, if you don’t have the game, download it here.

Town Girls 0.5.1.0

Town Girls 0.5.1.0

Welcome to the beta of Town Girls! The changes in these updates are an improvement over 0.5.1.0 and are as follows;

Launcher:
1. Nothing changed.

Game:
1. Added Christine’s date 2.
2. Fixed a bug where clicking the left arrow on page 3 of the stats area would jump back to page 1.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora 1.12.4.0

Fighting is Magic: Aurora 1.12.4.0

Welcome to the release of Fighting is Magic: Aurora! The changes in these updates are an improvement over 1.12.3.0 and are as follows;

Launcher:
1. Updated “19666” build review and information stating condemnation, final warning before being removed from the Aurora Launcher completely next update.
2. Fixed a bug where the build foreshadow label would report the wrong text for builds after a certain point.
3. While “Aurora (Default)” is selected in the build selector, the ‘Change build settings’ option will now open the Aurora game settings.
4. Fixed a bug where changing any Aurora-specific setting on the Aurora Launcher would reset controls.
5. Added Ponyville (Evening), Everfree Forest, Crystal Empire and Canterlot Gardens to the stage drop-down in ‘Settings Panel > Game’.
6. Fixed a bug where full screen mode could not be patched on Windows 7 systems.

Game:
1. Adjusted Derpy’s Crouch L hitbox to be more precise.
2. Adjusted Derpy’s Crouch H hitbox to be more precise.
3. Adjusted Derpy’s Aerial L hitbox to be more precise.
4. Adjusted Derpy’s Command Air H hitbox to be more precise.
5. Adjusted hitboxes on Derpy’s muffins to be more precise.
6. Adjusted Derpy’s Stand H hitbox to be more precise.
7. Adjusted Applejack’s Crouch L hitbox to be more precise.
8. Adjusted Applejack’s Crouch M hitbox to be more precise.
9. Adjusted Applejack’s Crouch H hitbox to be more precise.
10. Adjusted Applejack’s Launcher hitbox to be more precise.
11. Adjusted Applejack’s Aerial L hitbox to be more precise.
12. Adjusted Applejack’s Aerial M hitbox to be more precise.
13. Adjusted Applejack’s Lasso hitboxes to be more precise.
14. Adjusted Applejack’s Applequake M hitbox to be more precise.
15. Adjusted Applejack’s Applequake H hitbox to be more precise.
16. Adjusted Rarity’s Crouch H hitbox to be more precise.
17. Adjusted Pinkie Pie’s Command Air H hitbox to be more precise.
18. Adjusted Big Mac’s Crouch M hitbox to be more precise.
19. Adjusted Big Mac’s Crouch H hitbox to be more precise.
20. Fixed sprite position on Big Mac’s Reverse Grab.
21. Adjusted Big Mac’s Buck hitbox to be more precise.
22. Adjusted Big Mac’s Buck Followup hitbox to be more precise.
23. Adjusted Big Mac’s Macinbuck hitboxes to be more precise.
24. Adjusted Vinyl’s throw reactions.
25. Adjusted Octavia’s throw reactions.
26. Added Pinkie Pie’s Level 2 super (Machine Cannon).
27. Added Big Mac’s Level 2 super (Buck Season).
28. Added cleaner remaster of the Fighting is Magic Theme to the title and main menu screens.
29. Added remaster of Applejack’s Theme to Sweet Apple Acres.
30. Added remaster of Twilight’s Theme to Golden Oak Library.
31. Added remaster of Rarity’s Theme to Carousel Boutique.
32. Added remaster of Rainbow Dash’s Theme to Cloudsdale.
33. Added remaster of Pinkie Pie’s Theme to Sugarcube Corner.
34. Added remaster of CommandSpry – Unrelented Devotion to Forest stage.
35. Cloudsdale now randomises between the leaked Rainbow Dash Theme and the final Rainbow Dash Theme.
36. Fixed the position of images on Sugarcube Corner.
37. Fixed a bug where the left-hand gramophone on Sugarcube Corner was not visible.
38. Fixed Derpy’s face pic not emoting while in a fight.
39. Fixed a bug where the Training Stage music did not work.
40. Fixed a bug where splash art on the main menu would not change and get stuck on Octavia.
41. Trixie’s Level 2 is now her Level 3.
42. Added Trixie’s Level 2 (Springtrap).
43. Added Derpy’s Level 2 (The Mug’s Eyeful).
44. Added “Dawn” time state to Pony Town Stage.
45. Added “Pony Town – Sunny Island” track to the “Dusk” time state.
46. Optimised files sizes of all stage files.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora 1.12.3.0

Fighting is Magic: Aurora 1.12.3.0

Welcome to the release of Fighting is Magic: Aurora! The changes in these updates are an improvement over 1.12.1.2 and are as follows;

Launcher:
1. Bug fixes and performance improvements.

Game:
1. Added Gilda’s Level 3 super (Buzz Off).
2. Added more time to perform Rarity’s Level 3 super (Makeover).
3. Buffed Gilda’s Stand L from -5 > -7 HP.
4. Buffed Gilda’s Stand M from -10 > -11 HP.
5. Buffed Gilda’s Crouch L from -6 > -7 HP.
6. Buffed Gilda’s Crouch M from -21 overall > -24 overall HP.
7. Buffed Gilda’s Crouch H from -13 > -16 HP.
8. Buffed Gilda’s Aerial L from -5 > -7 HP.
9. Buffed Gilda’s Aerial M from -10 > -12 HP.
10. Buffed Gilda’s Aerial H from -18 overall > -21 overall HP.
11. Added new magic attack to Gilda (Get Lost).
12. Added subtle lighting effect to Canterlot Night.
13. Added parallaxing to Octavia’s stage (Summer Evening).
14. Added sunset to Rose’s stage (Ponyville (Evening)).
15. Adjusted hitbox on Big Mac’s Aerial L attack to be more precise.
16. Fixed a bug where Vinyl’s Late Set special would regain magic causing it to be infinitely triggered.
17. Added Twilight’s Level 2 super (Chapter Tornado).
18. Lighting on Golden Oak Library now behaves like a true light source.
19. Adjusted sky colour on Canterlot Gardens to be more pinky-purple.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora 1.12.2.0

Fighting is Magic: Aurora 1.12.2.0

Welcome to the release of Fighting is Magic: Aurora! The changes in these updates are an improvement over 1.12.1.2 and are as follows;

Launcher:
1. Fixed and added more build information documents.
2. Patching full screen for Aurora builds when running Windows 8+ is now automatic.
3. Patching full screen for add-on builds when running Windows 8+ is now automatic.
4. Removed Windows 7 Mode button from ‘Add-on Build Settings > Window’ due to fullscreen compatibility now being automatically detected.
5. Removed Windows 7 Mode button from ‘Settings Panel > Game’ due to full screen compatibility now being automatically detected.
6. Added report link to ‘Settings Panel > General’ so users can report builds which don’t work properly.
7. ‘What’s New?’ dialogue now reads from a local text file instead of rendering text itself.

Game:
1. Added Everfree Forest stage.
2. Added new tips to the main menu.
3. Added button prompts to menus.
4. Updated command lists.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora 1.12.1.0

Fighting is Magic: Aurora 1.12.1.0

Welcome to the release of Fighting is Magic: Aurora! The changes in these updates are an improvement over 1.11.2.6 and are as follows;

Launcher:
1. Added the ability to change the volume of Aurora.
2. Added the ability to change the volume of add-on builds.
3. Fixed a security issue found when starting Aurora.
4. Stability and performance improvements.

Game:
1. Fixed Derpy’s sprites during spiral gethits.
2. Fixed Derpy’s sprites during all Mini Launches.
3. Added new voice lines to Big Mac.
4. Fixed Big Mac’s sprites during spiral gethits.
5. Optimised Big Mac.
6. Optimised Gilda.
7. Fixed Vinyl’s walk cycle sprite alignment.
8. Added a red border to Lyra so her unpopulated sprites are not invisible.
9. Fixed dot crawl on Lyra’s idle sprite.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora 1.12.0.0

Fighting is Magic: Aurora 1.12.0.0

Welcome to the release of Fighting is Magic: Aurora! The changes in these updates are an improvement over 1.11.2.6 and are as follows;

~Version 1.12.0.0~
Launcher:
1. Added new icons made by WorldsFavoriteGlitch.
2. Added DLL files for future update that hooks into the Windows Audio Subsystem.

Game:
1. Added Lyra (Alpha).

Update via the launcher, if you don’t have the game, download it here.