Tag: Fighting is Magic: Aurora

Fighting is Magic: Aurora 0.5.2.1

Fighting is Magic: Aurora 0.5.2.1

This is an improvement over the last public beta release 0.5.2.0. The changes in these updates are as follows;

Launcher:
1. Added ability to move the launcher around the screen.

Game:
1. Fixed all story mode bugs.
2. Fluttershy story mode disabled for this version only.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora 0.5.2.0

Fighting is Magic: Aurora 0.5.2.0

This is an improvement over the last public beta release 0.5.1.0. The changes in these updates are as follows;

Launcher:
1. Added ability to manually check for updates.

Game:
1. Reverted Fluttershy back to Aurora 0.4.1.0.
2. Added a fully remastered soundtrack.
3. Applejack now has a new mode select, which is also broken.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora For Windows XP & macOS

Fighting is Magic: Aurora For Windows XP & macOS

And… I’m Back!

It’s been a while since I made any news updates for anything, but this one is to do with Fighting is Magic: Aurora 1.0 support when it’s released since I want a wider audience to be able to play the game on their systems.

What’s The Plan?

The plan is quite simple, it involves ways to get Fighting is Magic: Aurora working on Windows XP (all service packs) and macOS through various means of either emulation or fudging.

How Will This Work On Windows XP?

For Windows XP, this is pretty simple. I shall be making a bare-bones version of the Fighting is Magic: Aurora launcher which will handle updates in a similar way to the launcher for Windows Vista Service Pack 2 and above. The Windows XP launcher will include all the functions of the main launcher except the ability to send feedback and get developer updates (when the game is released). I shall be making a YouTube video showing off this Windows XP-designed launcher and showing the differences between the regular launcher and this bare-bones one.

How Will This Work On macOS?

Wine. Wine is a tool used for running Windows applications on macOS or Linux if you use the Linux version. Technically this version for macOS will work on Linux if you’re into that sort of thing. Downsides of the macOS compatible Fighting is Magic: Aurora are that it will not have a launcher or any way to update the game and will be just be the game in an executable file while you run with Wine. WineBottler will be included in the package and there will be a tutorial for it on my YouTube channel when this version is released.

Will Updates On These Operating Systems Be Slower?

Sadly, yes. Updates for these operating systems will be slower than the regular release as they will be worked on after the regular version has been released. Updates for Windows XP and macOS will be anywhere from a day to a week later than the regular updates.

Will DLC Be Available On These Operating Systems?

Yes, of course. I would never limit users based on their operating system of choice and all updates, regardless of which operating system you’re on will get DLC updates. People on macOS will have to download the updates manually but the DLC will be included in the manual download.

Thank you for reading this blog post and I hope this has cleared some things up about the direction I’m heading in with Fighting is Magic: Aurora.

Fighting is Magic: Aurora 0.5.1.0

Fighting is Magic: Aurora 0.5.1.0

This is an improvement over the last public beta release 0.5.0.1. The changes in these updates are as follows;

Launcher:
1. Changed the style of the Discord server button.
2. Links on the ‘About’ dialogue now work.
3. Added development build option under the ‘Debug’ tab in ‘Settings Panel > Game’ in
preperation for release.

Game:
1. Removed Rainbow Dash’s 236D as 236C does the same thing.
2. Fixed a bug where Rainbow Dash’s 236B aerial would clip through opponent when teched.
3. Fixed a bug where Rainbow Dash’s 236C would cause a visual hurricane glitch.
4. Fixed Rarity’s “story” mode.
5. Changed Applejack’s tech timings as a test. (this may not stay the same)
6. Removed Rarity’s air dashing.
7. Fixed attack hitbox on Twilight’s Magic Spark.
8. Updated Rainbow Dash’s command list.
9. Performance improvements.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora 0.5.0.1

Fighting is Magic: Aurora 0.5.0.1

This is an improvement over the last public beta release 0.5.0.0. The changes in these updates are as follows;

 

Launcher:
1. Nothing changed this version.

Game:
1. Reverted Rainbow Dash back to 0.4.1.0 because of an unfixable bug.
2. Fixed a bug where Fluttershy’s win sounds would sometimes loop.
3. Adjusted Applejack’s hitbox on Applequake M and H.
4. Reverted Rarity back to Aurora 0.1.0.0 because of an unfixable bug.

Notes: Fighting is Magic: Aurora will be getting smaller updates from now on since I keep
stressing myself with big tasks that will take more time than needed. I will now work souly
on the story mode for the game while making small bug fixes along the way. If you notice
something more broken in this version than previous, then that’s normal.

Update via the launcher, if you don’t have the game, download it here.

Fighting is Magic: Aurora 0.5.0.0

Fighting is Magic: Aurora 0.5.0.0

This is an improvement over the last public beta release 0.4.1.0. The changes in these updates are as follows;

 

Launcher:
1. Updated ‘Send Feedback’ to link to the new Microsoft Form.
2. Redesigned ‘Settings Panel’.
3. Added bug testers to ‘About’ dialogue.

Game:
1. Fixed a bug where Pinkie Pie’s BRB+C would not work.
2. Added complete Rainbow Dash and tweaked her for Aurora.
3. Added complete Fluttershy and tweaked her for Aurora.
4. Redesigned the character select.
5. Fixed a bug on Applejack where beating Rainbow Dash would crash the game.
6. Fixed a bug where Pinkie Pie’s level text wasn’t aligned properly.
7. Updated Rainbow Dash’s command list.
8. Fixed Pinkie Pie’s “story” mode.

Download it here.

Fighting is Magic: Aurora 0.4.1.0

Fighting is Magic: Aurora 0.4.1.0

This is an improvement over the last public beta release 0.4.0.1. The changes in these updates are as follows;

 

Launcher:
1. Fixed a bug that would disable the ‘Disable automatic Updates’ button.
2. Added “0” to ‘Round Timer’ drop down.
3. Fixed a bug where drop down boxes would not reset when pressing ‘Reset Settings’.
4. Changed position of ‘Send Feedback’ link.
5. Added new “FiM: Aurora” logo.
6. Launcher music is now muted by default.
7. Removed “Canterlot Night” from ‘Stage’ drop down.
8. Added debugging options.
9. Fixed a bug which prevented the fullscreen mode settings from working.
10. Updated icons.

Game:
1. Added new “Time Up” animation.
2. Updated title screen with new logo.
3. Updated main menu with new logo.
4. Adjusted Rainbow Dash’s Standing Light hitbox to be more precise.
5. Adjusted Rainbow Dash’s Standing Mid hitbox to be more precise.
6. Adjusted Rainbow Dash’s Standing Heavy hitbox to be more precise.
7. Adjusted Rainbow Dash’s Crouching Mid hitbox to be more precise.
8. Removed Canterlot Night until DLC is released.
9. Remastered title screen music.
10. Remastered main menu music.
11. Remastered character select music.
12. Updated training stage music with better quality.
13. Updated Carousel Boutique music with better quality.
14. Updated Sweet Apple Acres music with better quality.
15. Remastered Golden Oak Library theme.
16. Remastered Cloudsdale theme.
17. Remastered Fluttershy’s Cottage theme.
18. Remastered Sugarcube Corner theme.
19. Fixed timing for all animations so none of them almost get cut off.
20. Optimised character files so they take up less space.
21. Redesigned combo flavours.
22. Redesigned level bars.
23. Fixed Pinkie Pie’s “Story” mode.
24. Redesigned top HUD element.
25. Tweaked the colours of Rainbow Dash’s magic meter.
26. Fixed Pinkie Pie’s “BRB C”.
27. Fixed Pinkie Pie’s character select animation.
28. Fixed a security issue in “Aurora.exe” which let attackers inject malicious code.

You can download this update here.

Icons Are Coming…

Icons Are Coming…

I had a thought a few weeks ago which went something like, “What if I made my own icons?” Mainly because as you probably know, I’ve been using either Windows 7 or 10 icons for my applications or website and I wanted to change that. Starting from now, I will be rolling out new icons and applications will eventually get updated with those new icons too.

That’s all for this post, thank you for reading!

Fighting is Magic: Aurora On Hold

Fighting is Magic: Aurora On Hold

What’s going on?

I am putting Fighting is Magic: Aurora on hold until further notice to work on other projects (Vivian ESR, Hub, Tweeter and YouTube) and real life stuff which I won’t go into great detail about since privacy and all that, I can however tell you that it’s to do with cars and you get the idea.

Why?

I don’t feel like I can put enough time into the project without burning myself out. If I burn myself out, nothing gets finished and it causes a delay regardless. (Good job me.)

Is Fighting is Magic: Aurora dead?

No. It’s just on hold. No project files have been deleted and the web site page is still up.

Is this just major versions and patches or just major versions?

I only want to hold major versions, patches are a good thing to have on hand just in case people find bugs and stuff, bugs are quite easy to fix if you know how to use the software which creates the game.

Fighting is Magic: Aurora 0.4.0.0 & 0.4.0.1

Fighting is Magic: Aurora 0.4.0.0 & 0.4.0.1

This is an improvement over the last public beta release 0.3.1.2. The changes in these updates are as follows;

 

Version 0.4.0.0

Launcher:
1. Redesigned main launcher window.
2. Redesigned settings window.
3. Added ability to set game settings.
4. Added ability to set game window settings.
5. Added ability to reset game settings.
6. Internal browser now runs on the Gecko engine.

Game:
1. Tweaked Twilight Sparkle’s CPU commands.
2. Removed light and medium launchers from all characters.
3. Rainbow Dash’s “Rainbow Barrage” is now a level 2 super.
4. Added new command lists which look better and easier to read than the old ones.
5. Adjusted hit box on Applejack’s Lasso-rama 3.
6. All characters can now be played in Story mode.
7. Made new graphics and animations for “You Win” and “You Lose”.
8. Removed “Unbreakable Elbow” and “Country Focus” commands from Applejack.
9. Redesigned main menu.
10. Added transition between the title screen and main menu.

Version 0.4.0.1

Launcher:
1. Fixed a bug that would not save game settings from the launcher.
2. Fixed a bug where the ‘Feedback’ window would show a .NET exception.

Game:
1. Fixed a bug on Rarity where her player 1 cursor would disappear when selected.
2. Fixed placement of Rarity’s victory animation.
3. Updated Mane6 logo to modern style at start-up.

You can download this update here.