Tag: 2018

Tweeter 3.0.0.0

Tweeter 3.0.0.0

I’ve released a new version of Tweeter, changes and download are below:

1. Added ability to change accent colour.
2. Added ability to use Tweetdeck instead of Twitter.
3. ‘Go to user…’ now functions as an application protocol.
4. Updated icon set.
5. Fixed a bug where system tray icon text would not update if the page name was under 25
characters.

Download it here.

Long-Term Storage Of Fighting is Magic Builds

Long-Term Storage Of Fighting is Magic Builds

I’ve decided that I don’t want to host my older Fighting is Magic builds for download anymore since I want Fighting is Magic: Aurora to be the only available Fighting is Magic download on my website so people get the best experience than playing older builds which I didn’t work quite as hard on. All of these files will be going into long-term storage and will be off my systems completely and will be in a Microsoft datacentre somewhere since then I can never lose them.

That’s all for this update, thanks for reading.

Fighting is Magic: Aurora 0.4.1.0

Fighting is Magic: Aurora 0.4.1.0

This is an improvement over the last public beta release 0.4.0.1. The changes in these updates are as follows;

 

Launcher:
1. Fixed a bug that would disable the ‘Disable automatic Updates’ button.
2. Added “0” to ‘Round Timer’ drop down.
3. Fixed a bug where drop down boxes would not reset when pressing ‘Reset Settings’.
4. Changed position of ‘Send Feedback’ link.
5. Added new “FiM: Aurora” logo.
6. Launcher music is now muted by default.
7. Removed “Canterlot Night” from ‘Stage’ drop down.
8. Added debugging options.
9. Fixed a bug which prevented the fullscreen mode settings from working.
10. Updated icons.

Game:
1. Added new “Time Up” animation.
2. Updated title screen with new logo.
3. Updated main menu with new logo.
4. Adjusted Rainbow Dash’s Standing Light hitbox to be more precise.
5. Adjusted Rainbow Dash’s Standing Mid hitbox to be more precise.
6. Adjusted Rainbow Dash’s Standing Heavy hitbox to be more precise.
7. Adjusted Rainbow Dash’s Crouching Mid hitbox to be more precise.
8. Removed Canterlot Night until DLC is released.
9. Remastered title screen music.
10. Remastered main menu music.
11. Remastered character select music.
12. Updated training stage music with better quality.
13. Updated Carousel Boutique music with better quality.
14. Updated Sweet Apple Acres music with better quality.
15. Remastered Golden Oak Library theme.
16. Remastered Cloudsdale theme.
17. Remastered Fluttershy’s Cottage theme.
18. Remastered Sugarcube Corner theme.
19. Fixed timing for all animations so none of them almost get cut off.
20. Optimised character files so they take up less space.
21. Redesigned combo flavours.
22. Redesigned level bars.
23. Fixed Pinkie Pie’s “Story” mode.
24. Redesigned top HUD element.
25. Tweaked the colours of Rainbow Dash’s magic meter.
26. Fixed Pinkie Pie’s “BRB C”.
27. Fixed Pinkie Pie’s character select animation.
28. Fixed a security issue in “Aurora.exe” which let attackers inject malicious code.

You can download this update here.

Icons Are Coming…

Icons Are Coming…

I had a thought a few weeks ago which went something like, “What if I made my own icons?” Mainly because as you probably know, I’ve been using either Windows 7 or 10 icons for my applications or website and I wanted to change that. Starting from now, I will be rolling out new icons and applications will eventually get updated with those new icons too.

That’s all for this post, thank you for reading!

Tweeter 2.0.1.0

Tweeter 2.0.1.0

I’ve released a new version of Tweeter, changes and download are below:

1. Fixed a bug which stopped the title bar from being updated.
2. System tray icon now shows where you are on Twitter/how many unread tweets you have.
3. Updated Tweeter icon.
4. Added a button so you can follow me.
5. Redesigned ‘About’ dialogue.

Download it here.

Tweeter 2.0.0.0

Tweeter 2.0.0.0

I’ve released a new version of Tweeter, changes and download are below:

1. Added ability to run Tweeter in the background.
2. Redesigned top bar so that everything you care about is just a click away.
3. Tweeter now shows where you are on Twitter.
4. Fixed a bug where the ‘Refresh’ button wouldn’t work.
5. Added personalisation settings.
6. Added the ability to make Tweeter minimise at start-up.

Download it here.

Art, photography and software in one place…

Art, photography and software in one place…

The Idea

So, I’ve recently been getting into more artsy stuffs and I want somewhere to show what I’m working on/making without it being taken down by shitty left-leaning companies because my artwork does not show what they want or where they want to take the company.

How Will I Do This?

Every time I have some new art I want to show, I’ll make a post and let you look at my work.

Future Projects/What I’m Currently Working On

At this moment in time, I’m currently working on my website by making it more personal to me and adding content from my old personal website, this will hopefully be done by October. After the website is done, I shall be working on the new version of Hub (11.0) which will be re-written as more of a content window for my stuff by using the Gecko browsing engine and will have all new content and different things to do. I’m going to continue working on Hub ESR (10.0) and Vivian ESR until I feel the need to stop working on them since they need completing sooner or later. Tweeter (2.0) is still in the works and I’m trying to make it perfect for release so there’s no bugs on launch. I will also be working on uploading all of the photos I took when on holiday in Tenerife since I have quite a few which are very nice indeed.

That’s all for this post, thank you very much for reading and I’ll see you in the next one.

Fighting is Magic: Aurora On Hold

Fighting is Magic: Aurora On Hold

What’s going on?

I am putting Fighting is Magic: Aurora on hold until further notice to work on other projects (Vivian ESR, Hub, Tweeter and YouTube) and real life stuff which I won’t go into great detail about since privacy and all that, I can however tell you that it’s to do with cars and you get the idea.

Why?

I don’t feel like I can put enough time into the project without burning myself out. If I burn myself out, nothing gets finished and it causes a delay regardless. (Good job me.)

Is Fighting is Magic: Aurora dead?

No. It’s just on hold. No project files have been deleted and the web site page is still up.

Is this just major versions and patches or just major versions?

I only want to hold major versions, patches are a good thing to have on hand just in case people find bugs and stuff, bugs are quite easy to fix if you know how to use the software which creates the game.

Fighting is Magic: Aurora 0.4.0.0 & 0.4.0.1

Fighting is Magic: Aurora 0.4.0.0 & 0.4.0.1

This is an improvement over the last public beta release 0.3.1.2. The changes in these updates are as follows;

 

Version 0.4.0.0

Launcher:
1. Redesigned main launcher window.
2. Redesigned settings window.
3. Added ability to set game settings.
4. Added ability to set game window settings.
5. Added ability to reset game settings.
6. Internal browser now runs on the Gecko engine.

Game:
1. Tweaked Twilight Sparkle’s CPU commands.
2. Removed light and medium launchers from all characters.
3. Rainbow Dash’s “Rainbow Barrage” is now a level 2 super.
4. Added new command lists which look better and easier to read than the old ones.
5. Adjusted hit box on Applejack’s Lasso-rama 3.
6. All characters can now be played in Story mode.
7. Made new graphics and animations for “You Win” and “You Lose”.
8. Removed “Unbreakable Elbow” and “Country Focus” commands from Applejack.
9. Redesigned main menu.
10. Added transition between the title screen and main menu.

Version 0.4.0.1

Launcher:
1. Fixed a bug that would not save game settings from the launcher.
2. Fixed a bug where the ‘Feedback’ window would show a .NET exception.

Game:
1. Fixed a bug on Rarity where her player 1 cursor would disappear when selected.
2. Fixed placement of Rarity’s victory animation.
3. Updated Mane6 logo to modern style at start-up.

You can download this update here.

60 FPS Content & Symphony 2.0

60 FPS Content & Symphony 2.0

Symphony 2.0

Symphony has been my network infrastructure since mid-2017 with the soul aim to get the maximum amount of data to and from computers on the network. When I first built Symphony with NETGEAR FS526T Ethernet switch boxes which had 24 ports of 100 Mbps connectors and only two gigabit connectors which meant only one computer could connect to gigabit. This was a big problem when transferring data from Atom to Behemoth or even data from Ultra to Atom. Symphony 2.0 is now better and more compact. What do we mean by compact? We mean the switch boxes are smaller but there are enough ports (8 ports) for all of the computers and servers on the network. The 8-port gigabit switch boxes we chose were the NETGEAR GS108 which are fan-less and cool running. This also means I don’t have to cope with a racket coming from the old switch boxes which did have fans. The main point is that I now get gigabit to all of our computers on the network and have the maximum speed to the Internet.

60 FPS Content

For a long time I’ve been stuck with 30 FPS content since my computer wasn’t powerful enough for rendering that level of frames. Now that I’ve updated the network to gigabit and my computers are a lot better than when I first started, I will be producing all new content in 60 FPS from now on. The main benefit of 60 FPS is smooth, buttery video which is very pleasing to your face eyes.

That’s all for this update, thanks for reading.